
A dinosaur creation lab where nothing ever goes wrong.
Visual Design

From the beginning of the project, the team knew that we wanted to go in a very technology-oriented design direction. This would mean simple shape language with much of it resembling strands of DNA. I began with a simple loading animation to display when a screen is not in use.
As I continued with the visual design of the project, I kept with a color palette of blues and greens, choosing mostly to lean into those blues. I felt that it would best convey that this is a futuristic science lab that takes itself very seriously.
Experience Design
As a location based experience, much of the process involved creating physical props and theming out a room. As we had only one day to theme the room, much of the theming was small, such as a paper dinosaur on the door and over 40 dinosaur figurines scattered on shelves.
We built the experience itself on one table, which had three screens connected to a single computer. We used arduino for inputs and physical lighting and unity to run the experience.
All was not smooth sailing, as these systems did not always like to talk to each other. We troubleshooted by putting in ways to restart the game and planning downtime for the experience during the exhibition to fix any of the physical systems that broke halfway through the four hour festival this project was put on exhibition at.


Collaborators
Paulo Tassi, Autumn Chan, Liam Neely, Vivian Chen, Jomin Chen